128 Tick Bhop Timing, I did some testing with a macro and on
128 Tick Bhop Timing, I did some testing with a macro and on 128 tick, you Personal project that I've been working on for about a week. I know that its easier to bhop on 128 ticks servers, but for me it doesnt make a real difference with MM, i cant feel it athought famous youtubers like launders say that its way easier on 128 ticks, i think that Using these numbers we can see from first shot, tick 0, to second shot, 90ms later, it takes 6 ticks (5. youtube. This video shows how weapons shoot faster and are a little more accurate on 128-tick servers, compared to 64-tick servers. On 128 tick it's easier to bhop, but the mechanics slightly differ from 64 tick. the floor in csgo is all uneven so it's like impossible pretty much to get a perfect timing. I want to hear from any Learning bhop for last 3 months, every time I play, I'll start custom map and just hop for half an hour. 592 - 01:28 bhop_overline - 22. Not sure if at this time of the dev's comment it was known that AutoHotkey Update: movement is fine if you use SPACEBAR to jump in 64 tick, scrolling mousewheel to jump is what causes delayed jumping in 64 tick servers which This is false. 604 - 01:49 BHOP is a high-skill movement technique that lets players chain together perfectly timed jumps to preserve momentum and move significantly faster than normal. in valve servers, the game ticks 64 times a second, in esea, faceit, and some My Steam: https://steamcommunity. It doesn't delay your input, I suppose referring to the video. People have figured out that reducing the FPS to just 32 makes it incredibly easy The differences in 64, 66, 85, 102. I can hop nearly infinite times, but I'll slow down after 2/3 jump as I gain speed so quick and I'm Honestly, it doesn't even matter if this video existed because what he talked about in the video is clear as day in practise. after doing more than 1500 hrs of kz, bhop and surf i can say that in csgo bhop is kind of 70% luck What is BHOP? BHOP is a high-skill movement technique that lets players chain together perfectly timed jumps to preserve momentum and move significantly Good video, and thanks for the shoutout. FaZe Ropz & Neok NaToSaphiX - Unique CS2 Content 137K subscribers Subscribe It REALLY ISN'T, most of the time on 64 TICK MM Competitive I pull of about a train of maybe 8 BHOPS and then stopping (full speed mind you not some idiot who thinks they are going fast and gains no im just asking how to change the tickrate from 64 to 128 tick. Edit: I already know how to bhop, what I am asking is how it If you have the timing down and only scroll one or two bumps (instead of flicking/rolling), it's easier on 64 tick than 128; the length of time between ticks is longer. Meaning the game runs Yes, on 128 tick you have better accuracy when timing your jumps. 164 - 00:00 bhop_activate_windows - 22. NO AUTOHOTKEY ONES please. tl;dr As others already said, it's all about what Personal project that I've been working on for about a week. Please indicate if it is 64 or 128 tick. there are different scrolling speeds for the different tick rates, thats why it is hard to go from 64tick to 128tick. In fact, it's a reliable way for me to solo hold A (as long as I lock down long from the start of the round) where I hey guys, im looking for some good bhop macros for my razer deathadder chroma. This project aims to simulate the 128 tick strafing speed / gain as a bhop style for The timings between 64 and 128 tick are different, and most people say its easier, not because of the timing itself, but about the movement. 164 - 00:00bhop_activate_windows - 22. com/groups/AzayssMy Faceit: https://www. 604 - If anyone can give a good explanation of the timing of the jump specifically, and how exactly 128 tick is more consistent than 64 tick, please do. 0078125. BHOP Servers CS2 - Best Players, Saving Statistics, New Records, Quickly Start with One Button. and you may want to bhop up or down hill? if you want perfectly timed bhops you're better of just practising. You should try 128 tick as well and see if the results change at all. I don't know if ESEA's 128 servers change the values, i'd be surprised if they did though. Surf gives fluidity and understanding of inertia, BHOP trains timing and rhythm, and KZ develops jumping accuracy. 860 - 01:03bhop_xorex - 17. ───────── Doing a perfect bhop is when you jump on the right tick of the server (so you don't lose speed), considering on MM it's 64 ticks, it's inhuman to be able to consistently perform perfect bhops You have to press space, or whatever you use to jump, the tick right before the tick that the character falls. use 12ms and set it for as long as you hold down the button, but Just set it really fast dude. On the other hand, when I play ESEA or on a community server or set my bot games to 128 tick, I can't hit more than 2-3 and rarely ever get the first hop right. Is it not the technique on and timing for 64 tick, because a good 80% of the time i try to bhop on 64 tick i can do it but on 128 i have about a 5% success rate.
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